What is "SynQ"?
"SynQ" is a project to build a total conversion that is compatible with the original Quake for the purpose of online play, but to radically rethink the look and feel and use the features of modern engines to provide a "look and feel" radically different from Quake.

The idea of this project was approved by id Software; it must be a total conversion and use no id Software content except the GPL'd map sources.

SynQ uses the OpenQuartz project as the starting point. SynQ does not support any type of single player -- for now, but the idea of supporting some sort of single player in the distant future with werewolves, vampires or cyborgs or such might be considered.

Primary Project goals:

  • 100% GPL Game Content in the core.
  • No use of any id Software content/trademarks aside from the GPL'd map sources and engines.
  • Game content will work in all Quake engines (DarkPlaces, GLQuake, WinQuake, etc.)
  • Use of engine specific features is ok, if they "degrade gracefully" in non-supporting engines.
  • Visually exciting and appealing to the eye.
  • High FPS and high performance - this is not a screenshot project; must play well online.
  • Give the project an official name when the project is in good form.
  • Primary target engines: DarkPlaces and Qrack.


  • The project is very new and nothing is set in stone nor any of the experiments finalized. This page will be updated frequently!

    Hosting provided by QuakeDev