Maps

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image:dm3-400x300.jpg

The maps for Quake reside in pak0.pak and pak1.pak. The map sources for Quake were released under the GPL license in October 2006 (download). They can be compiled using these tools (download).

Contents

[edit] SynQ Requirements

The recompiled maps must be ...

  1. Physically compatible with the existing Quake maps.
  2. Contain only GPL-compatible textures, for the most part this means ...
    1. Self-made
    2. From a public domain source
    3. From another GPL project such as Open Quartz, Nexuiz or Open Arena.
  3. Can use 24-bit color, high resolution textures; 8-bit textures of the appropriate size will be made from these to compile into the maps for all-engine compatibility.

[edit] SynQ Goals

The goal of SynQ is not to make something resembling faithful looking maps; the goal is a fresh take of what the maps could be: futuristic themes, ancient themes, brick building themes .. there are no limits!

As long as the end results look great, fresh and modern and would interest someone playing it.

[edit] SynQ Can and Cannot Do's

  1. Can: Use 24-bit color high resolution textures, .tga/.jpg/.png are supported; .tga is preferred.
  2. Can: Change the lighting (a little), split brushes to create new surfaces to distinctly texture and add skybox info.
  3. Can: Rename textures within the maps and even add new textures or change textures on brushes/faces.
  4. Can: Use engine-specific features such as bump mapping as long as non-supporting engines can use the content ("degrades gracefully")
  5. Cannot: Use engine-specific features that render the maps incompatible with other engines.
  6. Can: Use GPL, public domain and entirely self-made textures
  7. Cannot: Use textures that are not explicitly allowed in the above statement
  8. Cannot: Use textures from Quake or another game, unless the game content is GPL and this is VERY, VERY rare.
  9. Cannot: Use trademarks of id Software, Nine Inch Nails or any other company like the "Q" logo or NIN logo.

[edit] About the Map Source Release

A Small Note: The map sources were released and GPL'd -- not the maps themselves! The Quake maps are not free; the map sources are what were released. The Quake textures and the compiled .bsp map files themselves were not released. This is a somewhat common misconception and something that anyone involved or keeping up with this project should understand.


[edit] Map Retexturing List

The classic Quake maps:

Level Title Designer
start Welcome to Quake John Romero
Episode I - Dimension of the Doomed
e1m1 The Slipgate Complex John Romero
e1m2 Castle of the Damned Tim Willits
e1m3 The Necropolis Tim Willits
e1m4 The Grisly Grotto Tim Willits
e1m5 Gloom Keep Tim Willits
e1m6 The Door To Chthon American McGee
e1m7 The House of Chthon American McGee
e1m8 Ziggurat Vertigo American McGee
Episode II - The Realm of Black Magic
e2m1 The Installation John Romero
e2m2 The Ogre Citadel John Romero
e2m3 The Crypt of Decay John Romero
e2m4 The Ebon Fortress John Romero
e2m5 The Wizard's Manse John Romero
e2m6 The Dismal Oubliette John Romero
e2m7 The Underearth Tim Willits
Episode III - The Netherworld
e3m1 Termination Central John Romero
e3m2 The Vaults of Zin American McGee
e3m3 The Tomb of Terror American McGee
e3m4 Satan's Dark Delight American McGee
e3m5 Wind Tunnels Tim Willits
e3m6 Chambers of Torment American McGee & Tim Willits
e3m7 The Haunted Halls American McGee
Epiosde IV - The Elder World
e4m1 The Sewage System Tim Willits
e4m2 The Tower of Despair Sandy Petersen
e4m3 The Elder God Shrine Sandy Petersen
e4m4 The Palace of Hate Sandy Petersen
e4m5 Hell's Atrium Sandy Petersen
e4m6 The Pain Maze Sandy Petersen
e4m7 Azure Agony Sandy Petersen
e4m8 The Nameless City Sandy Petersen
End
end Shub-Niggurath's Pit John Romero
The Deathmatch Arenas
dm1 The Place of Two Deaths Tim Willits
dm2 Claustrophobopolis American McGee
dm3 The Abandoned Base John Romero
dm4 The Bad Place American McGee
dm5 The Cistern Tim Willits
dm6 The Dark Zone Tim Willits

[edit] Simple List of the Map Names

Helps making batch files for compiling, spreadsheets and such.

  • dm1
  • dm2
  • dm3
  • dm4
  • dm5
  • dm6
  • e1m1
  • e1m2
  • e1m3
  • e1m4
  • e1m5
  • e1m6
  • e1m7
  • e1m8
  • e2m1
  • e2m2
  • e2m3
  • e2m4
  • e2m5
  • e2m6
  • e2m7
  • e3m1
  • e3m2
  • e3m3
  • e3m4
  • e3m5
  • e3m6
  • e3m7
  • e4m1
  • e4m2
  • e4m3
  • e4m4
  • e4m5
  • e4m6
  • e4m7
  • e4m8
  • end
  • start
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