Maps
From SynQ
The maps for Quake reside in pak0.pak and pak1.pak. The map sources for Quake were released under the GPL license in October 2006 (download). They can be compiled using these tools (download).
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[edit] SynQ Requirements
The recompiled maps must be ...
- Physically compatible with the existing Quake maps.
- Contain only GPL-compatible textures, for the most part this means ...
- Self-made
- From a public domain source
- From another GPL project such as Open Quartz, Nexuiz or Open Arena.
- Can use 24-bit color, high resolution textures; 8-bit textures of the appropriate size will be made from these to compile into the maps for all-engine compatibility.
[edit] SynQ Goals
The goal of SynQ is not to make something resembling faithful looking maps; the goal is a fresh take of what the maps could be: futuristic themes, ancient themes, brick building themes .. there are no limits!
As long as the end results look great, fresh and modern and would interest someone playing it.
[edit] SynQ Can and Cannot Do's
- Can: Use 24-bit color high resolution textures, .tga/.jpg/.png are supported; .tga is preferred.
- Can: Change the lighting (a little), split brushes to create new surfaces to distinctly texture and add skybox info.
- Can: Rename textures within the maps and even add new textures or change textures on brushes/faces.
- Can: Use engine-specific features such as bump mapping as long as non-supporting engines can use the content ("degrades gracefully")
- Cannot: Use engine-specific features that render the maps incompatible with other engines.
- Can: Use GPL, public domain and entirely self-made textures
- Cannot: Use textures that are not explicitly allowed in the above statement
- Cannot: Use textures from Quake or another game, unless the game content is GPL and this is VERY, VERY rare.
- Cannot: Use trademarks of id Software, Nine Inch Nails or any other company like the "Q" logo or NIN logo.
[edit] About the Map Source Release
A Small Note: The map sources were released and GPL'd -- not the maps themselves! The Quake maps are not free; the map sources are what were released. The Quake textures and the compiled .bsp map files themselves were not released. This is a somewhat common misconception and something that anyone involved or keeping up with this project should understand.
[edit] Map Retexturing List
The classic Quake maps:
| Level | Title | Designer |
|---|---|---|
| start | Welcome to Quake | John Romero |
| Episode I - Dimension of the Doomed | ||
| e1m1 | The Slipgate Complex | John Romero |
| e1m2 | Castle of the Damned | Tim Willits |
| e1m3 | The Necropolis | Tim Willits |
| e1m4 | The Grisly Grotto | Tim Willits |
| e1m5 | Gloom Keep | Tim Willits |
| e1m6 | The Door To Chthon | American McGee |
| e1m7 | The House of Chthon | American McGee |
| e1m8 | Ziggurat Vertigo | American McGee |
| Episode II - The Realm of Black Magic | ||
| e2m1 | The Installation | John Romero |
| e2m2 | The Ogre Citadel | John Romero |
| e2m3 | The Crypt of Decay | John Romero |
| e2m4 | The Ebon Fortress | John Romero |
| e2m5 | The Wizard's Manse | John Romero |
| e2m6 | The Dismal Oubliette | John Romero |
| e2m7 | The Underearth | Tim Willits |
| Episode III - The Netherworld | ||
| e3m1 | Termination Central | John Romero |
| e3m2 | The Vaults of Zin | American McGee |
| e3m3 | The Tomb of Terror | American McGee |
| e3m4 | Satan's Dark Delight | American McGee |
| e3m5 | Wind Tunnels | Tim Willits |
| e3m6 | Chambers of Torment | American McGee & Tim Willits |
| e3m7 | The Haunted Halls | American McGee |
| Epiosde IV - The Elder World | ||
| e4m1 | The Sewage System | Tim Willits |
| e4m2 | The Tower of Despair | Sandy Petersen |
| e4m3 | The Elder God Shrine | Sandy Petersen |
| e4m4 | The Palace of Hate | Sandy Petersen |
| e4m5 | Hell's Atrium | Sandy Petersen |
| e4m6 | The Pain Maze | Sandy Petersen |
| e4m7 | Azure Agony | Sandy Petersen |
| e4m8 | The Nameless City | Sandy Petersen |
| End | ||
| end | Shub-Niggurath's Pit | John Romero |
| The Deathmatch Arenas | ||
| dm1 | The Place of Two Deaths | Tim Willits |
| dm2 | Claustrophobopolis | American McGee |
| dm3 | The Abandoned Base | John Romero |
| dm4 | The Bad Place | American McGee |
| dm5 | The Cistern | Tim Willits |
| dm6 | The Dark Zone | Tim Willits |
[edit] Simple List of the Map Names
Helps making batch files for compiling, spreadsheets and such.
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