Sounds

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The sounds in Quake reside in pak0.pak and pak1.pak, with pak1.pak mostly only containing monster sounds. Sound Comparison Sheet

Sounds of primary interest in SynQ because they are used in deathmatch (player sounds, weapon sounds, etc.)

  • sound\ambience\buzz1.wav
  • sound\ambience\comp1.wav
  • sound\ambience\drip1.wav
  • sound\ambience\drone6.wav
  • sound\ambience\fire1.wav
  • sound\ambience\fl_hum1.wav
  • sound\ambience\hum1.wav
  • sound\ambience\suck1.wav
  • sound\ambience\swamp1.wav
  • sound\ambience\swamp2.wav
  • sound\ambience\thunder1.wav
  • sound\ambience\water1.wav
  • sound\ambience\wind2.wav
  • sound\ambience\windfly.wav
  • sound\buttons\airbut1.wav
  • sound\buttons\switch02.wav
  • sound\buttons\switch04.wav
  • sound\buttons\switch21.wav
  • sound\doors\airdoor1.wav
  • sound\doors\airdoor2.wav
  • sound\doors\basesec1.wav
  • sound\doors\basesec2.wav
  • sound\doors\basetry.wav
  • sound\doors\baseuse.wav
  • sound\doors\ddoor1.wav
  • sound\doors\ddoor2.wav
  • sound\doors\doormv1.wav
  • sound\doors\drclos4.wav
  • sound\doors\hydro1.wav
  • sound\doors\hydro2.wav
  • sound\doors\latch2.wav
  • sound\doors\medtry.wav
  • sound\doors\meduse.wav
  • sound\doors\runetry.wav
  • sound\doors\runeuse.wav
  • sound\doors\stndr1.wav
  • sound\doors\stndr2.wav
  • sound\doors\winch2.wav
  • sound\items\armor1.wav
  • sound\items\damage.wav
  • sound\items\damage2.wav
  • sound\items\damage3.wav
  • sound\items\health1.wav
  • sound\items\inv1.wav
  • sound\items\inv2.wav
  • sound\items\inv3.wav
  • sound\items\itembk2.wav
  • sound\items\protect.wav
  • sound\items\protect2.wav
  • sound\items\protect3.wav
  • sound\items\r_item1.wav
  • sound\items\r_item2.wav
  • sound\items\suit.wav
  • sound\items\suit2.wav
  • sound\misc\h2ohit1.wav
  • sound\misc\medkey.wav
  • sound\misc\menu1.wav
  • sound\misc\menu2.wav
  • sound\misc\menu3.wav
  • sound\misc\null.wav
  • sound\misc\outwater.wav
  • sound\misc\power.wav
  • sound\misc\runekey.wav
  • sound\misc\r_tele1.wav
  • sound\misc\r_tele2.wav
  • sound\misc\r_tele3.wav
  • sound\misc\r_tele4.wav
  • sound\misc\r_tele5.wav
  • sound\misc\secret.wav
  • sound\misc\talk.wav
  • sound\misc\trigger1.wav
  • sound\misc\water1.wav
  • sound\misc\water2.wav
  • sound\plats\medplat1.wav
  • sound\plats\medplat2.wav
  • sound\plats\plat1.wav
  • sound\plats\plat2.wav
  • sound\plats\train1.wav
  • sound\plats\train2.wav
  • sound\player\axhit1.wav
  • sound\player\axhit2.wav
  • sound\player\death1.wav
  • sound\player\death2.wav
  • sound\player\death3.wav
  • sound\player\death4.wav
  • sound\player\death5.wav
  • sound\player\drown1.wav
  • sound\player\drown2.wav
  • sound\player\gasp1.wav
  • sound\player\gasp2.wav
  • sound\player\gib.wav
  • sound\player\h2odeath.wav
  • sound\player\h2ojump.wav
  • sound\player\inh2o.wav
  • sound\player\inlava.wav
  • sound\player\land.wav
  • sound\player\land2.wav
  • sound\player\lburn1.wav
  • sound\player\lburn2.wav
  • sound\player\pain1.wav
  • sound\player\pain2.wav
  • sound\player\pain3.wav
  • sound\player\pain4.wav
  • sound\player\pain5.wav
  • sound\player\pain6.wav
  • sound\player\plyrjmp8.wav
  • sound\player\slimbrn2.wav
  • sound\player\teledth1.wav
  • sound\player\tornoff2.wav
  • sound\player\udeath.wav
  • sound\weapons\ax1.wav
  • sound\weapons\bounce.wav
  • sound\weapons\grenade.wav
  • sound\weapons\guncock.wav
  • sound\weapons\lhit.wav
  • sound\weapons\lock4.wav
  • sound\weapons\lstart.wav
  • sound\weapons\pkup.wav
  • sound\weapons\ric1.wav
  • sound\weapons\ric2.wav
  • sound\weapons\ric3.wav
  • sound\weapons\rocket1i.wav
  • sound\weapons\r_exp3.wav
  • sound\weapons\sgun1.wav
  • sound\weapons\shotgn2.wav
  • sound\weapons\spike2.wav
  • sound\weapons\tink1.wav
  • sound\misc\basekey.wav

List of ALL sounds in Quake:

Pak 0 Sounds
  • sound\ambience\buzz1.wav
  • sound\ambience\comp1.wav
  • sound\ambience\drip1.wav
  • sound\ambience\drone6.wav
  • sound\ambience\fire1.wav
  • sound\ambience\fl_hum1.wav
  • sound\ambience\hum1.wav
  • sound\ambience\suck1.wav
  • sound\ambience\swamp1.wav
  • sound\ambience\swamp2.wav
  • sound\ambience\thunder1.wav
  • sound\ambience\water1.wav
  • sound\ambience\wind2.wav
  • sound\ambience\windfly.wav
  • sound\boss1\death.wav
  • sound\boss1\out1.wav
  • sound\boss1\pain.wav
  • sound\boss1\sight1.wav
  • sound\boss1\throw.wav
  • sound\buttons\airbut1.wav
  • sound\buttons\switch02.wav
  • sound\buttons\switch04.wav
  • sound\buttons\switch21.wav
  • sound\demon\ddeath.wav
  • sound\demon\dhit2.wav
  • sound\demon\djump.wav
  • sound\demon\dland2.wav
  • sound\demon\dpain1.wav
  • sound\demon\idle1.wav
  • sound\demon\sight2.wav
  • sound\dog\dattack1.wav
  • sound\dog\ddeath.wav
  • sound\dog\dpain1.wav
  • sound\dog\dsight.wav
  • sound\dog\idle.wav
  • sound\doors\airdoor1.wav
  • sound\doors\airdoor2.wav
  • sound\doors\basesec1.wav
  • sound\doors\basesec2.wav
  • sound\doors\basetry.wav
  • sound\doors\baseuse.wav
  • sound\doors\ddoor1.wav
  • sound\doors\ddoor2.wav
  • sound\doors\doormv1.wav
  • sound\doors\drclos4.wav
  • sound\doors\hydro1.wav
  • sound\doors\hydro2.wav
  • sound\doors\latch2.wav
  • sound\doors\medtry.wav
  • sound\doors\meduse.wav
  • sound\doors\runetry.wav
  • sound\doors\runeuse.wav
  • sound\doors\stndr1.wav
  • sound\doors\stndr2.wav
  • sound\doors\winch2.wav
  • sound\hknight\hit.wav
  • sound\items\armor1.wav
  • sound\items\damage.wav
  • sound\items\damage2.wav
  • sound\items\damage3.wav
  • sound\items\health1.wav
  • sound\items\inv1.wav
  • sound\items\inv2.wav
  • sound\items\inv3.wav
  • sound\items\itembk2.wav
  • sound\items\protect.wav
  • sound\items\protect2.wav
  • sound\items\protect3.wav
  • sound\items\r_item1.wav
  • sound\items\r_item2.wav
  • sound\items\suit.wav
  • sound\items\suit2.wav
  • sound\knight\idle.wav
  • sound\knight\kdeath.wav
  • sound\knight\khurt.wav
  • sound\knight\ksight.wav
  • sound\knight\sword1.wav
  • sound\knight\sword2.wav
  • sound\misc\h2ohit1.wav
  • sound\misc\medkey.wav
  • sound\misc\menu1.wav
  • sound\misc\menu2.wav
  • sound\misc\menu3.wav
  • sound\misc\null.wav
  • sound\misc\outwater.wav
  • sound\misc\power.wav
  • sound\misc\runekey.wav
  • sound\misc\r_tele1.wav
  • sound\misc\r_tele2.wav
  • sound\misc\r_tele3.wav
  • sound\misc\r_tele4.wav
  • sound\misc\r_tele5.wav
  • sound\misc\secret.wav
  • sound\misc\talk.wav
  • sound\misc\trigger1.wav
  • sound\misc\water1.wav
  • sound\misc\water2.wav
  • sound\ogre\ogdrag.wav
  • sound\ogre\ogdth.wav
  • sound\ogre\ogidle.wav
  • sound\ogre\ogidle2.wav
  • sound\ogre\ogpain1.wav
  • sound\ogre\ogsawatk.wav
  • sound\ogre\ogwake.wav
  • sound\plats\medplat1.wav
  • sound\plats\medplat2.wav
  • sound\plats\plat1.wav
  • sound\plats\plat2.wav
  • sound\plats\train1.wav
  • sound\plats\train2.wav
  • sound\player\axhit1.wav
  • sound\player\axhit2.wav
  • sound\player\death1.wav
  • sound\player\death2.wav
  • sound\player\death3.wav
  • sound\player\death4.wav
  • sound\player\death5.wav
  • sound\player\drown1.wav
  • sound\player\drown2.wav
  • sound\player\gasp1.wav
  • sound\player\gasp2.wav
  • sound\player\gib.wav
  • sound\player\h2odeath.wav
  • sound\player\h2ojump.wav
  • sound\player\inh2o.wav
  • sound\player\inlava.wav
  • sound\player\land.wav
  • sound\player\land2.wav
  • sound\player\lburn1.wav
  • sound\player\lburn2.wav
  • sound\player\pain1.wav
  • sound\player\pain2.wav
  • sound\player\pain3.wav
  • sound\player\pain4.wav
  • sound\player\pain5.wav
  • sound\player\pain6.wav
  • sound\player\plyrjmp8.wav
  • sound\player\slimbrn2.wav
  • sound\player\teledth1.wav
  • sound\player\tornoff2.wav
  • sound\player\udeath.wav
  • sound\shambler\melee1.wav
  • sound\shambler\melee2.wav
  • sound\shambler\sattck1.wav
  • sound\shambler\sboom.wav
  • sound\shambler\sdeath.wav
  • sound\shambler\shurt2.wav
  • sound\shambler\sidle.wav
  • sound\shambler\smack.wav
  • sound\shambler\ssight.wav
  • sound\soldier\death1.wav
  • sound\soldier\idle.wav
  • sound\soldier\pain1.wav
  • sound\soldier\pain2.wav
  • sound\soldier\sattck1.wav
  • sound\soldier\sight1.wav
  • sound\weapons\ax1.wav
  • sound\weapons\bounce.wav
  • sound\weapons\grenade.wav
  • sound\weapons\guncock.wav
  • sound\weapons\lhit.wav
  • sound\weapons\lock4.wav
  • sound\weapons\lstart.wav
  • sound\weapons\pkup.wav
  • sound\weapons\ric1.wav
  • sound\weapons\ric2.wav
  • sound\weapons\ric3.wav
  • sound\weapons\rocket1i.wav
  • sound\weapons\r_exp3.wav
  • sound\weapons\sgun1.wav
  • sound\weapons\shotgn2.wav
  • sound\weapons\spike2.wav
  • sound\weapons\tink1.wav
  • sound\wizard\hit.wav
  • sound\wizard\wattack.wav
  • sound\wizard\wdeath.wav
  • sound\wizard\widle1.wav
  • sound\wizard\widle2.wav
  • sound\wizard\wpain.wav
  • sound\wizard\wsight.wav
  • sound\zombie\idle_w2.wav
  • sound\zombie\z_fall.wav
  • sound\zombie\z_gib.wav
  • sound\zombie\z_hit.wav
  • sound\zombie\z_idle.wav
  • sound\zombie\z_idle1.wav
  • sound\zombie\z_miss.wav
  • sound\zombie\z_pain.wav
  • sound\zombie\z_pain1.wav
  • sound\zombie\z_shot1.wav

Pak1 Sounds

  • sound\blob\death1.wav
  • sound\blob\hit1.wav
  • sound\blob\land1.wav
  • sound\blob\sight1.wav
  • sound\boss2\death.wav
  • sound\boss2\idle.wav
  • sound\boss2\pop2.wav
  • sound\boss2\sight.wav
  • sound\enforcer\death1.wav
  • sound\enforcer\enfire.wav
  • sound\enforcer\enfstop.wav
  • sound\enforcer\idle1.wav
  • sound\enforcer\pain1.wav
  • sound\enforcer\pain2.wav
  • sound\enforcer\sight1.wav
  • sound\enforcer\sight2.wav
  • sound\enforcer\sight3.wav
  • sound\enforcer\sight4.wav
  • sound\fish\bite.wav
  • sound\fish\death.wav
  • sound\fish\idle.wav
  • sound\hknight\attack1.wav
  • sound\hknight\death1.wav
  • sound\hknight\grunt.wav
  • sound\hknight\idle.wav
  • sound\hknight\pain1.wav
  • sound\hknight\sight1.wav
  • sound\hknight\slash1.wav
  • sound\misc\basekey.wav
  • sound\shalrath\attack.wav
  • sound\shalrath\attack2.wav
  • sound\shalrath\death.wav
  • sound\shalrath\idle.wav
  • sound\shalrath\pain.wav
  • sound\shalrath\sight.wav
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